Temtems have HP (Health Point) and Stamina. Run away (in the case of a wild encounter)Įach Temtem acts within the round by order of speed, the Temtem with the highest Speed acting first while the slowest acts last.Only 2 Temtems per team can be on the field at the same time.Įxample of a fight against an untamed Hidody and an untamed SakuĪny Temtem knocked out is replaced automatically at the end of the round by the Temtem of its player's choice and it is possible for either team to use a Temtem action to switch it out and replace it with another Temtem, such action is always performed at the start of a round (the order being decided by the Temtems' speed stat).Ī round allows each of the 4 Temtems to take an action which can be as follow: Two teams of up to 6 Temtems fight against each other in a round based environment. They play out for the most part the same the biggest difference being that you are able to catch new Temtems when facing wild Temtems whereas you can't capture Temtems used by other tamers (whether they are controlle by the AI or human players). The Techniques Houchic learn can be Stamina intensive at times requiring its tamer to be careful not to waste Stamina when unnecessary.Ĭombats in Temtem can be against wild Temtems, NPC tamers or other human players.
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